mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 11:53:38 +00:00
19 lines
467 B
C++
19 lines
467 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Distributions/DistributionVector.h"
|
|
#include "SoundParticleModuleBase.h"
|
|
#include "ScaleSizeBySoundModule.generated.h"
|
|
|
|
UCLASS(Blueprintable, EditInlineNew)
|
|
class UScaleSizeBySoundModule : public USoundParticleModuleBase {
|
|
GENERATED_BODY()
|
|
public:
|
|
private:
|
|
UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FRawDistributionVector ScaleSizeByMagnitude;
|
|
|
|
public:
|
|
UScaleSizeBySoundModule();
|
|
};
|
|
|