#pragma once #include "CoreMinimal.h" #include "Distributions/DistributionVector.h" #include "SoundParticleModuleBase.h" #include "ScaleSizeBySoundModule.generated.h" UCLASS(Blueprintable, EditInlineNew) class UScaleSizeBySoundModule : public USoundParticleModuleBase { GENERATED_BODY() public: private: UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true)) FRawDistributionVector ScaleSizeByMagnitude; public: UScaleSizeBySoundModule(); };