Files
UnrealEvent/Project/Source/FortniteGame/Public/ScaleRotationRateBySoundModule.h
2026-04-22 15:51:07 +02:00

19 lines
497 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Distributions/DistributionFloat.h"
#include "SoundParticleModuleBase.h"
#include "ScaleRotationRateBySoundModule.generated.h"
UCLASS(Blueprintable, EditInlineNew)
class UScaleRotationRateBySoundModule : public USoundParticleModuleBase {
GENERATED_BODY()
public:
private:
UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true))
FRawDistributionFloat ScaleRotationRateByMagnitude;
public:
UScaleRotationRateBySoundModule();
};