#pragma once #include "CoreMinimal.h" #include "Distributions/DistributionFloat.h" #include "SoundParticleModuleBase.h" #include "ScaleRotationRateBySoundModule.generated.h" UCLASS(Blueprintable, EditInlineNew) class UScaleRotationRateBySoundModule : public USoundParticleModuleBase { GENERATED_BODY() public: private: UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true)) FRawDistributionFloat ScaleRotationRateByMagnitude; public: UScaleRotationRateBySoundModule(); };