Files
UnrealEvent/Project/Source/FortniteGame/Public/RuntimeOptionLocalizableStringEntry.h
2026-04-22 15:51:07 +02:00

18 lines
470 B
C++

#pragma once
#include "CoreMinimal.h"
#include "RuntimeOptionLocalizableStringEntry.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FRuntimeOptionLocalizableStringEntry {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString Culture;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString Text;
FRuntimeOptionLocalizableStringEntry();
};