#pragma once #include "CoreMinimal.h" #include "RuntimeOptionLocalizableStringEntry.generated.h" USTRUCT(BlueprintType) struct FORTNITEGAME_API FRuntimeOptionLocalizableStringEntry { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString Culture; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString Text; FRuntimeOptionLocalizableStringEntry(); };