Files
UnrealEvent/Project/Source/FortniteGame/Public/RuntimeOptionLocalizableString.h
2026-04-22 15:51:07 +02:00

16 lines
438 B
C++

#pragma once
#include "CoreMinimal.h"
#include "RuntimeOptionLocalizableStringEntry.h"
#include "RuntimeOptionLocalizableString.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FRuntimeOptionLocalizableString {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FRuntimeOptionLocalizableStringEntry> Entries;
FRuntimeOptionLocalizableString();
};