#pragma once #include "CoreMinimal.h" #include "RuntimeOptionLocalizableStringEntry.h" #include "RuntimeOptionLocalizableString.generated.h" USTRUCT(BlueprintType) struct FORTNITEGAME_API FRuntimeOptionLocalizableString { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Entries; FRuntimeOptionLocalizableString(); };