Files
2026-04-22 15:51:07 +02:00

13 lines
332 B
C++

#pragma once
#include "CoreMinimal.h"
#include "LevelSaveBaseComponent.h"
#include "LevelSaveComponent.generated.h"
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FORTNITEGAME_API ULevelSaveComponent : public ULevelSaveBaseComponent {
GENERATED_BODY()
public:
ULevelSaveComponent();
};