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13 lines
332 B
C++
13 lines
332 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "LevelSaveBaseComponent.h"
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#include "LevelSaveComponent.generated.h"
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class FORTNITEGAME_API ULevelSaveComponent : public ULevelSaveBaseComponent {
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GENERATED_BODY()
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public:
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ULevelSaveComponent();
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};
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