#pragma once #include "CoreMinimal.h" #include "LevelSaveBaseComponent.h" #include "LevelSaveComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class FORTNITEGAME_API ULevelSaveComponent : public ULevelSaveBaseComponent { GENERATED_BODY() public: ULevelSaveComponent(); };