Files
2026-04-22 15:51:07 +02:00

22 lines
563 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "IssuedFriendCode.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FIssuedFriendCode {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString CodeId;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString CodeType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDateTime DateCreated;
FIssuedFriendCode();
};