#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "IssuedFriendCode.generated.h" USTRUCT(BlueprintType) struct FORTNITEGAME_API FIssuedFriendCode { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString CodeId; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString CodeType; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FDateTime DateCreated; FIssuedFriendCode(); };