Files
2026-04-22 15:51:07 +02:00

18 lines
450 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FriendCodeIssuedNotification.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFriendCodeIssuedNotification {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString Code;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString CodeType;
FFriendCodeIssuedNotification();
};