#pragma once #include "CoreMinimal.h" #include "FriendCodeIssuedNotification.generated.h" USTRUCT(BlueprintType) struct FORTNITEGAME_API FFriendCodeIssuedNotification { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString Code; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString CodeType; FFriendCodeIssuedNotification(); };