Files
2026-04-22 15:51:07 +02:00

37 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "FortLoadingBlockScreen.h"
#include "FortLogoLoadingScreen.h"
#include "FortSubGameLoadingScreen.generated.h"
class UFortTips;
class UObject;
USTRUCT(BlueprintType)
struct FFortSubGameLoadingScreen {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UFortTips*> Tips;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UObject> BackgroundImage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector2D BackgroundDesiredSize;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor BackgroundColor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortLogoLoadingScreen LogoLoadingScreen;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortLoadingBlockScreen LoadingBlockScreen;
FORTNITEGAME_API FFortSubGameLoadingScreen();
};