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37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "FortLoadingBlockScreen.h"
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#include "FortLogoLoadingScreen.h"
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#include "FortSubGameLoadingScreen.generated.h"
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class UFortTips;
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class UObject;
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USTRUCT(BlueprintType)
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struct FFortSubGameLoadingScreen {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UFortTips*> Tips;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UObject> BackgroundImage;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector2D BackgroundDesiredSize;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FLinearColor BackgroundColor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortLogoLoadingScreen LogoLoadingScreen;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortLoadingBlockScreen LoadingBlockScreen;
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FORTNITEGAME_API FFortSubGameLoadingScreen();
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};
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