#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "UObject/NoExportTypes.h" #include "FortLoadingBlockScreen.h" #include "FortLogoLoadingScreen.h" #include "FortSubGameLoadingScreen.generated.h" class UFortTips; class UObject; USTRUCT(BlueprintType) struct FFortSubGameLoadingScreen { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Tips; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr BackgroundImage; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector2D BackgroundDesiredSize; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor BackgroundColor; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FFortLogoLoadingScreen LogoLoadingScreen; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FFortLoadingBlockScreen LoadingBlockScreen; FORTNITEGAME_API FFortSubGameLoadingScreen(); };