Files
UnrealEvent/Project/Source/FortniteGame/Public/FortQueryGenerator_SpecificAssignmentGoals.h
2026-04-22 15:51:07 +02:00

29 lines
919 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EnvironmentQuery/EnvQueryGenerator.h"
#include "FortAIAssignmentIdentifier.h"
#include "Templates/SubclassOf.h"
#include "FortQueryGenerator_SpecificAssignmentGoals.generated.h"
class UFortAIAssignmentSettings;
class UFortAIGoalProvider;
UCLASS(Blueprintable, EditInlineNew)
class UFortQueryGenerator_SpecificAssignmentGoals : public UEnvQueryGenerator {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortAIAssignmentIdentifier AssignmentIdentifier;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortAIAssignmentSettings* AssignmentSettings;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UFortAIGoalProvider> GoalProvider;
public:
UFortQueryGenerator_SpecificAssignmentGoals();
};