Files
UnrealEvent/Project/Source/FortniteGame/Public/FortQueryGenerator_PointsFromNavGraph.h
2026-04-22 15:51:07 +02:00

71 lines
2.6 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "DataProviders/AIDataProvider.h"
#include "DataProviders/AIDataProvider.h"
#include "EnvironmentQuery/EnvQueryTypes.h"
#include "EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h"
#include "EFortPointsFromNavGraphGoalPathDistanceFilterOperator.h"
#include "Templates/SubclassOf.h"
#include "FortQueryGenerator_PointsFromNavGraph.generated.h"
class UEnvQueryContext;
UCLASS(Blueprintable, EditInlineNew)
class UFortQueryGenerator_PointsFromNavGraph : public UEnvQueryGenerator_ProjectedPoints {
GENERATED_BODY()
public:
UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderFloatValue MinPathDistance;
UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderFloatValue MaxPathDistance;
UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderIntValue Density;
UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderFloatValue ExploreDirectionYaw;
UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true))
FEnvDirection ExploreDirection;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ExploreAngleDot;
UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderFloatValue ExploreInnerRadius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bLimitExplorationDirection: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bOnlyFlatSurface: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bUseParameterizedDirection: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bFilterAllowTerrain: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bFilterAllowBuildings: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bFilterAllowDropdown: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bFilterAllowClimbup: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bFilterAllowSmash: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EFortPointsFromNavGraphGoalPathDistanceFilterOperator::Type> PathDistanceFilterOperator;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UEnvQueryContext> GenerateAround;
UFortQueryGenerator_PointsFromNavGraph();
};