Files
UnrealEvent/Project/Source/FortniteGame/Public/FortQueryGenerator_InfluenceMapPoints.h
2026-04-22 15:51:07 +02:00

26 lines
836 B
C++

#pragma once
#include "CoreMinimal.h"
#include "DataProviders/AIDataProvider.h"
#include "EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h"
#include "Templates/SubclassOf.h"
#include "FortQueryGenerator_InfluenceMapPoints.generated.h"
class UEnvQueryContext;
UCLASS(Blueprintable, EditInlineNew)
class UFortQueryGenerator_InfluenceMapPoints : public UEnvQueryGenerator_ProjectedPoints {
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderIntValue Density;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bOnlyFlatSurface: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UEnvQueryContext> GenerateAround;
UFortQueryGenerator_InfluenceMapPoints();
};