Files
2026-04-22 15:51:07 +02:00

95 lines
3.5 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "NavigationSystem.h"
#include "FortNavSystem.generated.h"
class AActor;
class AFortNavigationGraph;
class ANavigationData;
class ARecastNavMesh;
class UFortInescapableZoneTracker;
class UFortNavLinkBlockerComponent;
class UFortPathCostEstimator;
class UNavArea;
class UObject;
UCLASS(Blueprintable, NonTransient, Config=Game)
class FORTNITEGAME_API UFortNavSystem : public UNavigationSystemV1 {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<UNavArea> DefaultSmashableArea;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<UNavArea> JumpDownArea;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<UNavArea> JumpDownSmashableArea;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<UNavArea> JumpDownSmashableArea2;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<UNavArea> JumpDownSmashableArea3;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<ARecastNavMesh*> NamedNavmeshes;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
TArray<UFortNavLinkBlockerComponent*> NavLinkBlockers;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<UFortPathCostEstimator*> PathEstimators;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<UFortInescapableZoneTracker*> InescapableZones;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bAllowAutoRebuild: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bRebuildOnInitialUnlock: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bUsesStreamedInNavLevel: 1;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bUseStaticMeshLinks: 1;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bUseStaticWorldLinksDown: 1;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bUseStaticWorldLinksUp: 1;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bUseJumpLinkActors: 1;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
float DirtyAreasUpdateFreqInactive;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AFortNavigationGraph* NavGraphData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<AActor*> CompositePathGoals;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FBox> AtlasCells;
public:
UFortNavSystem();
protected:
UFUNCTION(BlueprintCallable)
void OnNavDataRegistered(ANavigationData* NavData);
public:
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContext"))
static bool IsNavmeshInRadiusInitialized(UObject* WorldContext, const FVector& TestLocation, float TestRadius);
};