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18 lines
496 B
C++
18 lines
496 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "FortMeshNetworkFunctionLibrary.generated.h"
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class UObject;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortMeshNetworkFunctionLibrary : public UBlueprintFunctionLibrary {
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GENERATED_BODY()
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public:
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UFortMeshNetworkFunctionLibrary();
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void FireEvent_MeshHeartbeat(const UObject* WorldContextObject);
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};
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