#pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "FortMeshNetworkFunctionLibrary.generated.h" class UObject; UCLASS(Blueprintable) class FORTNITEGAME_API UFortMeshNetworkFunctionLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UFortMeshNetworkFunctionLibrary(); UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject")) static void FireEvent_MeshHeartbeat(const UObject* WorldContextObject); };