Files
2026-04-22 15:51:07 +02:00

27 lines
804 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Layout/Margin.h"
#include "Styling/SlateTypes.h"
#include "Styling/SlateTypes.h"
#include "FortLoadingBlockScreen.generated.h"
USTRUCT(BlueprintType)
struct FFortLoadingBlockScreen {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FProgressBarStyle LoadingProgressBar;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FMargin LoadingProgressBarPadding;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FTextBlockStyle LoadingTextStyle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FMargin LoadingTextPadding;
FORTNITEGAME_API FFortLoadingBlockScreen();
};