#pragma once #include "CoreMinimal.h" #include "Layout/Margin.h" #include "Styling/SlateTypes.h" #include "Styling/SlateTypes.h" #include "FortLoadingBlockScreen.generated.h" USTRUCT(BlueprintType) struct FFortLoadingBlockScreen { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FProgressBarStyle LoadingProgressBar; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FMargin LoadingProgressBarPadding; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FTextBlockStyle LoadingTextStyle; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FMargin LoadingTextPadding; FORTNITEGAME_API FFortLoadingBlockScreen(); };