Files
UnrealEvent/Project/Source/FortniteGame/Public/FortHomebaseNodeGameplayEffectDataTable.h
2026-04-22 15:51:07 +02:00

21 lines
546 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "Templates/SubclassOf.h"
#include "FortHomebaseNodeGameplayEffectDataTable.generated.h"
class UGameplayEffect;
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortHomebaseNodeGameplayEffectDataTable : public UDataTable {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<TSubclassOf<UGameplayEffect>> TemplateAttributeGEs;
public:
UFortHomebaseNodeGameplayEffectDataTable();
};