#pragma once #include "CoreMinimal.h" #include "Engine/DataTable.h" #include "Templates/SubclassOf.h" #include "FortHomebaseNodeGameplayEffectDataTable.generated.h" class UGameplayEffect; UCLASS(Blueprintable) class FORTNITEGAME_API UFortHomebaseNodeGameplayEffectDataTable : public UDataTable { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray> TemplateAttributeGEs; public: UFortHomebaseNodeGameplayEffectDataTable(); };