mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 19:23:19 +00:00
42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/Object.h"
|
|
#include "FortFastLoadConfig.generated.h"
|
|
|
|
UCLASS(Blueprintable, Config=Game)
|
|
class FORTNITEGAME_API UFortFastLoadConfig : public UObject {
|
|
GENERATED_BODY()
|
|
public:
|
|
private:
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint8 bDisableStreamInBuildings: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint8 bDisableStartupAIDirector: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint8 bDisableUpgradePlayerBuildingClasses: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint8 bUseMinimalPlayerBuildingClasses: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint8 bDisableStartingMissions: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint8 bUseFastLoadDefaultInventory: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint8 bDisableNavAgentCostData: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint8 bDisableThreatVisualsManager: 1;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
uint8 bDisablePreLoadAssets: 1;
|
|
|
|
public:
|
|
UFortFastLoadConfig();
|
|
};
|
|
|