Files
2026-04-22 15:51:07 +02:00

42 lines
1.5 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "FortFastLoadConfig.generated.h"
UCLASS(Blueprintable, Config=Game)
class FORTNITEGAME_API UFortFastLoadConfig : public UObject {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bDisableStreamInBuildings: 1;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bDisableStartupAIDirector: 1;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bDisableUpgradePlayerBuildingClasses: 1;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bUseMinimalPlayerBuildingClasses: 1;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bDisableStartingMissions: 1;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bUseFastLoadDefaultInventory: 1;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bDisableNavAgentCostData: 1;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bDisableThreatVisualsManager: 1;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bDisablePreLoadAssets: 1;
public:
UFortFastLoadConfig();
};