#pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "FortFastLoadConfig.generated.h" UCLASS(Blueprintable, Config=Game) class FORTNITEGAME_API UFortFastLoadConfig : public UObject { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true)) uint8 bDisableStreamInBuildings: 1; UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true)) uint8 bDisableStartupAIDirector: 1; UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true)) uint8 bDisableUpgradePlayerBuildingClasses: 1; UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true)) uint8 bUseMinimalPlayerBuildingClasses: 1; UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true)) uint8 bDisableStartingMissions: 1; UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true)) uint8 bUseFastLoadDefaultInventory: 1; UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true)) uint8 bDisableNavAgentCostData: 1; UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true)) uint8 bDisableThreatVisualsManager: 1; UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true)) uint8 bDisablePreLoadAssets: 1; public: UFortFastLoadConfig(); };