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28 lines
890 B
C++
28 lines
890 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "FortOnCameraFrameTargetSettingsChangedDelegateDelegate.h"
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#include "FortUICameraFrameTargetInterface.h"
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#include "FortFallbackCameraFrameTargetProxy.generated.h"
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class UFortItem;
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class USceneComponent;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortFallbackCameraFrameTargetProxy : public UObject, public IFortUICameraFrameTargetInterface {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortOnCameraFrameTargetSettingsChangedDelegate OnSettingsChangedDelegate;
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public:
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UFortFallbackCameraFrameTargetProxy();
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UFUNCTION(BlueprintCallable)
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void SetItemToRepresent(const UFortItem* ItemToRepresent, const USceneComponent* ComponentToView);
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// Fix for true pure virtual functions not being implemented
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};
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