Files
UnrealEvent/Project/Source/FortniteGame/Public/FortFallbackCameraFrameTargetProxy.h
2026-04-22 15:51:07 +02:00

28 lines
890 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "FortOnCameraFrameTargetSettingsChangedDelegateDelegate.h"
#include "FortUICameraFrameTargetInterface.h"
#include "FortFallbackCameraFrameTargetProxy.generated.h"
class UFortItem;
class USceneComponent;
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortFallbackCameraFrameTargetProxy : public UObject, public IFortUICameraFrameTargetInterface {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortOnCameraFrameTargetSettingsChangedDelegate OnSettingsChangedDelegate;
public:
UFortFallbackCameraFrameTargetProxy();
UFUNCTION(BlueprintCallable)
void SetItemToRepresent(const UFortItem* ItemToRepresent, const USceneComponent* ComponentToView);
// Fix for true pure virtual functions not being implemented
};