Files
2026-04-22 15:51:07 +02:00

26 lines
708 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "EFortEncryptionStatus.h"
#include "FortEncryptionKey.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortEncryptionKey {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGuid Guid;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<uint8> Bytes;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortEncryptionStatus Status;
FFortEncryptionKey();
};