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26 lines
708 B
C++
26 lines
708 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "EFortEncryptionStatus.h"
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#include "FortEncryptionKey.generated.h"
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FFortEncryptionKey {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGuid Guid;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<uint8> Bytes;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortEncryptionStatus Status;
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FFortEncryptionKey();
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};
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