#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "EFortEncryptionStatus.h" #include "FortEncryptionKey.generated.h" USTRUCT(BlueprintType) struct FORTNITEGAME_API FFortEncryptionKey { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName Name; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGuid Guid; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Bytes; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EFortEncryptionStatus Status; FFortEncryptionKey(); };