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21 lines
652 B
C++
21 lines
652 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "UObject/NoExportTypes.h"
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#include "EFortItemType.h"
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#include "FortCustomSpawnCollectionManager.generated.h"
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UCLASS(Blueprintable, Config=Creative)
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class FORTNITEGAME_API UFortCustomSpawnCollectionManager : public UObject {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FPrimaryAssetId> PrimaryAssetIds;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<EFortItemType, int32> SpawnAmountMap;
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UFortCustomSpawnCollectionManager();
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};
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