Files
UnrealEvent/Project/Source/FortniteGame/Public/FortCustomSpawnCollectionManager.h
2026-04-22 15:51:07 +02:00

21 lines
652 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "UObject/NoExportTypes.h"
#include "EFortItemType.h"
#include "FortCustomSpawnCollectionManager.generated.h"
UCLASS(Blueprintable, Config=Creative)
class FORTNITEGAME_API UFortCustomSpawnCollectionManager : public UObject {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FPrimaryAssetId> PrimaryAssetIds;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<EFortItemType, int32> SpawnAmountMap;
UFortCustomSpawnCollectionManager();
};