#pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "UObject/NoExportTypes.h" #include "EFortItemType.h" #include "FortCustomSpawnCollectionManager.generated.h" UCLASS(Blueprintable, Config=Creative) class FORTNITEGAME_API UFortCustomSpawnCollectionManager : public UObject { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray PrimaryAssetIds; UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true)) TMap SpawnAmountMap; UFortCustomSpawnCollectionManager(); };