Files
UnrealEvent/Project/Source/FortniteGame/Public/FortClientPilot_BuildingScript.h
2026-04-22 15:51:07 +02:00

18 lines
469 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "FortClientPilot_BuildingScript.generated.h"
class UFortClientPilot_ExplicitBuildingStep;
UCLASS(Blueprintable)
class UFortClientPilot_BuildingScript : public UObject {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UFortClientPilot_ExplicitBuildingStep*> BuildingSteps;
UFortClientPilot_BuildingScript();
};