Files
2026-04-22 15:51:07 +02:00

24 lines
634 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "FortClientObservedStat.h"
#include "FortClientObservedStatArray.generated.h"
class UStatManager;
USTRUCT(BlueprintType)
struct FFortClientObservedStatArray : public FFastArraySerializer {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UStatManager* MyStatManager;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortClientObservedStat> ObservedStats;
public:
FORTNITEGAME_API FFortClientObservedStatArray();
};