mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
24 lines
634 B
C++
24 lines
634 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/NetSerialization.h"
|
|
#include "FortClientObservedStat.h"
|
|
#include "FortClientObservedStatArray.generated.h"
|
|
|
|
class UStatManager;
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FFortClientObservedStatArray : public FFastArraySerializer {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UStatManager* MyStatManager;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FFortClientObservedStat> ObservedStats;
|
|
|
|
public:
|
|
FORTNITEGAME_API FFortClientObservedStatArray();
|
|
};
|
|
|