#pragma once #include "CoreMinimal.h" #include "Engine/NetSerialization.h" #include "FortClientObservedStat.h" #include "FortClientObservedStatArray.generated.h" class UStatManager; USTRUCT(BlueprintType) struct FFortClientObservedStatArray : public FFastArraySerializer { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UStatManager* MyStatManager; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray ObservedStats; public: FORTNITEGAME_API FFortClientObservedStatArray(); };