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16 lines
397 B
C++
16 lines
397 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortDestroyedActorRecord.h"
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#include "FortBuildingActorArray.generated.h"
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USTRUCT(BlueprintType)
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struct FFortBuildingActorArray {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFortDestroyedActorRecord> ActorRecords;
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FORTNITEGAME_API FFortBuildingActorArray();
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};
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