Files
2026-04-22 15:51:07 +02:00

16 lines
397 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortDestroyedActorRecord.h"
#include "FortBuildingActorArray.generated.h"
USTRUCT(BlueprintType)
struct FFortBuildingActorArray {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortDestroyedActorRecord> ActorRecords;
FORTNITEGAME_API FFortBuildingActorArray();
};