#pragma once #include "CoreMinimal.h" #include "FortDestroyedActorRecord.h" #include "FortBuildingActorArray.generated.h" USTRUCT(BlueprintType) struct FFortBuildingActorArray { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray ActorRecords; FORTNITEGAME_API FFortBuildingActorArray(); };