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19 lines
504 B
C++
19 lines
504 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "FortAccountStatProxyInstance.generated.h"
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortAccountStatProxyInstance : public UObject {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString StatName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText CachedDisplayName;
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UFortAccountStatProxyInstance();
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};
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