#pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "FortAccountStatProxyInstance.generated.h" UCLASS(Blueprintable) class FORTNITEGAME_API UFortAccountStatProxyInstance : public UObject { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString StatName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText CachedDisplayName; UFortAccountStatProxyInstance(); };