Files
UnrealEvent/Project/Source/FortniteGame/Public/CustomCharacterPartAnimInstance_DumplingBackpack.h
2026-04-22 15:51:07 +02:00

32 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "CustomCharacterPartAnimInstance.h"
#include "CustomCharacterPartAnimInstance_DumplingBackpack.generated.h"
UCLASS(Blueprintable, NonTransient)
class UCustomCharacterPartAnimInstance_DumplingBackpack : public UCustomCharacterPartAnimInstance {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector Bun1Translation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector Bun2Translation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector Bun3Translation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Bun1Cycle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Bun2Cycle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Bun3Cycle;
UCustomCharacterPartAnimInstance_DumplingBackpack();
};