#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "CustomCharacterPartAnimInstance.h" #include "CustomCharacterPartAnimInstance_DumplingBackpack.generated.h" UCLASS(Blueprintable, NonTransient) class UCustomCharacterPartAnimInstance_DumplingBackpack : public UCustomCharacterPartAnimInstance { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FVector Bun1Translation; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FVector Bun2Translation; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FVector Bun3Translation; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Bun1Cycle; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Bun2Cycle; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Bun3Cycle; UCustomCharacterPartAnimInstance_DumplingBackpack(); };