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https://github.com/ApfelTeeSaft/UnrealEvent.git
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38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "BoxNavInvoker.h"
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#include "FortNavSystem.h"
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#include "OnNavGenerationFinishedDelegate.h"
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#include "AthenaNavSystem.generated.h"
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class AAthenaNavOctTreeExclusionBounds;
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class USceneComponent;
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UCLASS(Blueprintable, NonTransient)
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class UAthenaNavSystem : public UFortNavSystem {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 bUseBuildingGridAsNavigableSpace: 1;
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UPROPERTY(AdvancedDisplay, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float NavGenerationObserverCheckInterval;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FBoxNavInvoker> BoxInvokers;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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AAthenaNavOctTreeExclusionBounds* NavOctTreeExclusionBounds;
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public:
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UAthenaNavSystem();
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UFUNCTION(BlueprintCallable)
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static void UnregisterNavGenerationObserver(USceneComponent* Component);
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UFUNCTION(BlueprintCallable)
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static void RegisterNavGenerationObserver(USceneComponent* Component, FOnNavGenerationFinished Event);
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};
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