Files
2026-04-22 15:51:07 +02:00

38 lines
1.2 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "BoxNavInvoker.h"
#include "FortNavSystem.h"
#include "OnNavGenerationFinishedDelegate.h"
#include "AthenaNavSystem.generated.h"
class AAthenaNavOctTreeExclusionBounds;
class USceneComponent;
UCLASS(Blueprintable, NonTransient)
class UAthenaNavSystem : public UFortNavSystem {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bUseBuildingGridAsNavigableSpace: 1;
UPROPERTY(AdvancedDisplay, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float NavGenerationObserverCheckInterval;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FBoxNavInvoker> BoxInvokers;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AAthenaNavOctTreeExclusionBounds* NavOctTreeExclusionBounds;
public:
UAthenaNavSystem();
UFUNCTION(BlueprintCallable)
static void UnregisterNavGenerationObserver(USceneComponent* Component);
UFUNCTION(BlueprintCallable)
static void RegisterNavGenerationObserver(USceneComponent* Component, FOnNavGenerationFinished Event);
};