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2026-04-22 15:51:07 +02:00

10 lines
353 B
C++

#include "UtilityContribution.h"
FUtilityContribution::FUtilityContribution() {
this->ContributingFactor = EFortCombatFactors::PlayerDamageThreat;
this->ContributingAIDirectorFactor = EFortAIDirectorFactor::PlayerDamageThreat;
this->MaxContribution = 0.00f;
this->ContributionType = EFortFactorContributionType::CurrentValue_Direct;
}