#include "UtilityContribution.h" FUtilityContribution::FUtilityContribution() { this->ContributingFactor = EFortCombatFactors::PlayerDamageThreat; this->ContributingAIDirectorFactor = EFortAIDirectorFactor::PlayerDamageThreat; this->MaxContribution = 0.00f; this->ContributionType = EFortFactorContributionType::CurrentValue_Direct; }