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https://github.com/ApfelTeeSaft/UnrealEvent.git
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23 lines
689 B
C++
23 lines
689 B
C++
#include "PendingSpawnInfo.h"
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FPendingSpawnInfo::FPendingSpawnInfo() {
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this->PawnClassToSpawn = NULL;
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this->SpawnPoint = NULL;
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this->SpawnSource = NULL;
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this->bSpawnedFromExternalSpawner = false;
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this->SpawnSetIndex = 0;
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this->AIType = EFortressAIType::FAT_Dormant;
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this->TargetPlayer = NULL;
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this->EncounterInfo = NULL;
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this->DifficultyLevel = 0.00f;
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this->SpawnGroup = NULL;
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this->EnemyIndexInSpawnGroup = 0;
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this->TimeToSpawn = 0.00f;
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this->bIgnoreCollision = false;
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this->bKillBuildingActorsAtSpawnLocation = false;
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this->EncounterAILifespan = 0.00f;
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this->ScoreMultiplier = 0.00f;
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this->bDebugSpawnedAI = false;
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}
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