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2026-04-22 15:51:07 +02:00

23 lines
689 B
C++

#include "PendingSpawnInfo.h"
FPendingSpawnInfo::FPendingSpawnInfo() {
this->PawnClassToSpawn = NULL;
this->SpawnPoint = NULL;
this->SpawnSource = NULL;
this->bSpawnedFromExternalSpawner = false;
this->SpawnSetIndex = 0;
this->AIType = EFortressAIType::FAT_Dormant;
this->TargetPlayer = NULL;
this->EncounterInfo = NULL;
this->DifficultyLevel = 0.00f;
this->SpawnGroup = NULL;
this->EnemyIndexInSpawnGroup = 0;
this->TimeToSpawn = 0.00f;
this->bIgnoreCollision = false;
this->bKillBuildingActorsAtSpawnLocation = false;
this->EncounterAILifespan = 0.00f;
this->ScoreMultiplier = 0.00f;
this->bDebugSpawnedAI = false;
}