#include "PendingSpawnInfo.h" FPendingSpawnInfo::FPendingSpawnInfo() { this->PawnClassToSpawn = NULL; this->SpawnPoint = NULL; this->SpawnSource = NULL; this->bSpawnedFromExternalSpawner = false; this->SpawnSetIndex = 0; this->AIType = EFortressAIType::FAT_Dormant; this->TargetPlayer = NULL; this->EncounterInfo = NULL; this->DifficultyLevel = 0.00f; this->SpawnGroup = NULL; this->EnemyIndexInSpawnGroup = 0; this->TimeToSpawn = 0.00f; this->bIgnoreCollision = false; this->bKillBuildingActorsAtSpawnLocation = false; this->EncounterAILifespan = 0.00f; this->ScoreMultiplier = 0.00f; this->bDebugSpawnedAI = false; }