Files
UnrealEvent/Project/Source/FortniteGame/Private/PendingDeployableManagerAction.cpp
2026-04-22 15:51:07 +02:00

10 lines
295 B
C++

#include "PendingDeployableManagerAction.h"
FPendingDeployableManagerAction::FPendingDeployableManagerAction() {
this->ActionType = EQueueActionType::Plot;
this->CurrentPlotRunningIndex = 0;
this->DesiredPlotState = EDeployableBaseBuildingState::Empty;
this->Manager = NULL;
}