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2026-04-22 15:51:07 +02:00

18 lines
476 B
C++

#include "MeshSet.h"
FMeshSet::FMeshSet() {
this->Weight = 0.00f;
this->ResourceType = EFortResourceType::Wood;
this->bDoNotBlockBuildings = false;
this->bDestroyOnPlayerBuildingPlacement = false;
this->bNeedsDamageOverlay = false;
this->BaseMesh = NULL;
this->BreakEffect = NULL;
this->DeathParticles = NULL;
this->DeathSound = NULL;
this->ConstructedEffect = NULL;
this->SearchedMesh = NULL;
this->LootNoiseRange = 0.00f;
}